“Once upon a time, a flute player arrived in a small village. There, he encountered a strange silence and discovered that the sacred tree was ill. He cut a branch and carved it into a flute. As he played, melancholic stories began to flow from it…”
This game, published by the Taipei Women’s Rescue Foundation, is designed to raise awareness about violence, its prevention, and possible interventions. It invites participants to explore various intervention strategies with the aim of helping real-life victims.
I was responsible for designing the game’s visual universe. The narrative is inspired by medieval Europe; emotions are represented in diverse visual forms, while violent scenes are depicted in monochromatic shades of blue. This aesthetic choice aims to immerse players in a fictional world while avoiding potentially triggering real-life traumatic experiences.
client
Taipei Women's Rescue Foundation, Taiwan